The game takes some inspiration from other feminization-based RPG Maker games on this site, as well as some inspiration from other types of games.
Changelog for 0.4.5
Lewd Content:
The second innkeeper scene! (no art yet)
A decent-sized sapphic lewd scene with new art, and an existing character.
A mini lewd scene, which deals with the aftermath of the tent scene.
Art Additions:
The art for the scene in the intro (the one with the mirror) has greatly improved, and is now in color!
Wynne, the witch in Verusa, has entirely new drawn artwork inspired by her existing design.
All of Damien's artwork used during dialogue has been HEAVILY reworked!
The art that Fantasy Protagonist's uses during dialogue has had its lighting improved.
Jen has one new expression in all her outfits, and Fantasy Protagonist has two new expressions,
which have been retroactively added to scenes!
Amy has several new facial expressions (including a blushy one), and a new pose.
Story Content:
An "IRL" story event where you run into a familiar face.
A new hangout scene with Jen and Caroline (the receptionist from the lab).
A new one-on-one meetup with Amy!
A group conversation with Wynne (the witch in the City of Four).
A new hangout scene in the mall, with multiple characters interacting.
Meeting two new NPC's in Verusa.
Story progress things!
Space? Kind of? (Disclaimer: not actually space.)
Gameplay Content:
A new combat area to explore as a Full Party.
A short main-story quest obtained from Wynne.
A new Non-Battle Skill, and new places to use existing ones!
A new weapon for Seth, which has a special passive effect.
Two new equippable items which add Skills, and two which add passive effects.
Several new and different consumable items.
A new status effect, which is dealt by enemies.
Two new enemy types.
A separate, alternate location to encounter a hostile group of mages.
Damien getting electrocuted. :)
Gameplay Adjustments:
"Extra" Skills (granted by equipment) are no longer in a separate category, and are much more convenient to use!
Jen's self-buff has changed. Now, it unlocks a temporary Skill which pierces a single enemy twice.
Enemies have their names shown constantly now (instead of only when the enemy is highlighted).
The player can now go inside of the Alchemist's and Blacksmith's buildings WHILE the party members are training, which allows the player to still buy things.
The party's in-battle Faces also change expressions based on Status Effects, instead of just HP.
Visual Tweaks:
The lighting for Amy's expression art has been adjusted slightly.
There are several small visual changes to the game's intro!
Dr. Boss's in-map sprites have been updated to be more consistent.
Harpies' map sprites have been changed to more closely match their in-battle art.
Caroline (the lab's receptionist) now magically has red hair.
The woman who works at the Inn's appearance has changed.
Jen's in-game sprites now match her hair's design a bit better.
Bugfixes:
Using a Shelter while underwater no longer magically clears the "Deep Underwater" status effect.
It should no longer be possible to skip the night at the Lake in Verusa during a quest.
♡
News edited by Vitaltar - 27-02-2025, 14:19 Reason: add version 0.4.5[/ edit-reason]