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Blue Fairy Media Games The Restoration of Aphrodisia version 0.21.00

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It has been over one hundred years since The Great Exile that saw nearly all of humanity in a desperate flight back to their ancestral homeworld. Now Aphrodisia is in more chaos than ever with a great multi-factional demon civil war all vying to call themselves the one and only Empress of the Demon Empire. After spending the past century trapped as a prisoner-guest of a mysterious Enchantress, you now return to the ruins of a kingdom you once called home and fulfill your destiny in The Restoration of Aphrodisia!
Changelog:
V0.20.01-V0.21.00

New game features:

- Added Berserk Prone form trait

-- Characters with this form trait have a very low (3%) chance to go berserk any time they take physical, physical ranged, or magical damage on the battlefield

-- These form trait has been added to multiple species including dragons, boar wildpeople, gwamulgum, bears, minotaurs, and dryads

- Settlement system changes (only available in Patreon cheat/debug builds)

-- Added Barracks to upcoming settlement system

--- Barracks provide a settlement-wide defense instead in a radius

--- Like with watchtowers, the number of workers in the barracks determines how much defense is provided

--- A building must still have at least some coverage from the town center or a watchtower to benefit from the security-wide bonus

-- Added planks, cut stone, and alcohol resource types. Some building construction requirements have been updated to use these higher tier materials.

-- Some intermediary production buildings like the sawmill and stonecutter now consume wood and stone. If they cannot get sufficient resources, they will not produce for the day

- Implemented new state for wandering NPC parties: Suppressed.

-- Suppressed NPC parties stop being visible, do not move, do not emit pings, and do not interact with the party when in this state. Additionally, they return to their starting positions.

-- Unlike dismissed NPC parties, when the party stops being suppressed due to a change in game state, it can immediately reappear on the map and resume wandering around

- Added Battle Blinking form trait

-- This trait is currently only owned by Queen Mystica. Any time she takes damage, there is a chance she will teleport somewhere else on the battlefield, usually by some of your weakest units

-- This may be given to other boss-level demon types in the future such as the Demon Overseer

New game content (quests/writing/art/etc):

- Completed work on Block by Block quest

-- This quest is a main storyline quest that can be progressed after All Hail the Kobold Queen and One Hell of a Hangover are completed. Recommended level is 21+

-- Serpent Venomfang artwork is by KaleWesker

-- Ice Maiden Blizzardcrafter artwork is by MizuhoTF

- Added custom artwork for Gimwilt as a unicornwoman and Gablitha as a frogwoman. Art is by ClipTF

- Added Potion of Growth and Potion of Shrinking. These are uncommon but can be found in loot containers or sold by buff potion merchants, or else brewed after being learned in an encounter

- Upcoming settlement feature (currently only available in cheat/debug build):

-- Added Windmill building. This takes 1 worker and boosts the production of all nearby farms by 20%. Does not stack. Art is by Mizuho

-- Added Guild House. When staffed, this building generates development points that will later be used to research better buildings and production-boosting technologies. Art is by Mizuho

-- Added Development panel. This converts Development Points into research that can unlock higher tiers of buildings

- Added Sex Swap Potion, capable of changing form sex form male to female or vice-versa on eligible forms

-- Monosex forms, like mermaids, moon nymphs, fairies, etc do not have any male art and will not work on party members

-- Willow also cannot use this potion to transform into Wallace as that is considered a separate form. This may change in the future

-- The Potion of Restore Body does not work to change the user's sex. This may change in the future

- Added Giant Mousegirl and Miniature Minotaur encounter. This teaches the player the recipes for the new growth, shrinking, and sex swap potions

-- This encounter can be found in northern Greenridge Valley once the Pixie Inna Jar quest is completed

- Added Loonahu the owl woman custom artwork by Rae

- Added new music to Grumber Old-Deep map. This is royalty-free music and thus not an original work

-- "Grand Dark Waltz Trio Allegro" Kevin MacLeod (incompetech.com)

-- Licensed under Creative Commons: By Attribution 4.0 License

-- http://creativecommons.org/licenses/by/4.0/

- Continued work on Block by Block quest, a level 21+ quest.

-- Block by Block opens after completing Go West, Young Hero, but requires One Hell of a Hangover and All Hail the Kobold Queen to progress to the third stagge

-- This quest cannot currently progress farther than the secret peace talk. It is also missing some planned content in Icemaiden Mine such as traps and transformations for party members

Miscellaneous:

- Settlement system town square defense radius is now aligned to the center of the building tile instead of the bottom tile

- Updated the Personal Party Assistant random event to be less confusing when it launches after the One Hell of a Hangover quest is completed

- Added indicators on the battlefield indicating how many rounds until a battle entity can be fully absorbed. A value of 0 means the absorption will happen later in the same round unless successfully cancelled

- Form traits that grant battlefield positional start of turn effects now list them and their ranges in the form trait breakdown

- Added floating 'Z' particles above battle entities with the Sleeping status effect

- The Sleeping status effect now removes the Berserk status effect

- Tweaked the end of One Hell of a Hangover quest to display Gimwilt and Gablitha as unicorn/frogwoman when the player prioritizes their own party for transformation reversal

- Leftover movement points and the ability point displayed beside a battle entity are now removed after that battle entity ends their turn

- Minor display tweaks to resource hud in settlement scene

- Save the Princess! combat ability owned by the Kobold Princess can no longer be rebuffed

- The Bunny Knight now has the Jumping form trait

- Implemented further validation on combat abilities so the player cannot cast a summon when there is insufficient room around the target

- Tweaked two Excellent Salad crafting recipes to use fewer Wild Greens as input ingredients

- All skill rolls are now the Best of Party type, removing about 75 instances of Player-only roll throughout the game

- Decreased many skill roll minimum skill values down to 0. This will make party members with a low amount of an attribute contribute to skill rolls slightly better. This also makes many skill rolls against combat attributes far more likely to succeed

- Added Diamond Necklace, Common Doublet, Fancy Doublet, and Expensive Doublet loot type items, most commonly found in wardrobe loot containers

- Refactored the FilterSatisfiedRequirement to be more useful. This should not change but has the potential to introduce new bugs, especially when the game has to run follower/companion checks to ensure a possible outcome is actually party

- Best of Party follower form traits can now stack

- Added Natural Haggler and Naturally Persuasive follower-only form traits. These contribute to haggling and persuasion skill rolls, respectively

- Added more best-of-party form traits to various follower forms

- Added several "Improved" versions of anklets. These cost more and are less likely to spawn in, but have improved effects when worn

- Renamed "Souled" to "Ensouled" for items that can be transformed back into an animate body

Cheat/Debug controls (patreon-backer builds only):

- Added option to give or remove a custom amount of settlement money

- Added "Ring of Super Developer Transformation" that makes battlefield transformations against their targets 50,000 times more likely

- Added telport target to Icemaiden Mine, a map for the upcoming Block by Block quest

Bugfixes:

- Fix for Foxy form trait using incorrect icon

- Changed the transformation visualizer lighting system to be independant of the time-of-day light

- Fix for absorption status effects expiring early and allowing absorbees to move and act

-- Note that that active absorption statuses are now considered non-expiring

- Minor sequence fix in Go West quest where player could interact with the ice gate too early

- Knockback in battles can now only happen once for melee-range multiattacks that have pushback

-- Note that attacks following a pushback will still connect, even if the target was pushed away in a prior attack. This may change in the future.

- Fix for companion sidebar notices (ie missing equipment, companion wishes to speak to you, hated form, etc) not updating automatically when companion joins or leaves the party via the point of interest panel effects

- Dryad Vanguardener player/companion form no longer has the Naturalist form trait as that is only useful on followers

- Reptilianoids and Crystallines also have follower-only form traits removed from the species level

- When the entire party is non-eating, the days of meals remaining now simply states "forever" instead of localizing to 'infinity' in the system language

- Princess in Heat status effect now also affects Kobold Gateguards

- The player/companion form of Kobold Princess now has the missing Save the Princess! combat ability that spawns two chamberservant to help in battle

- Fixed bug where Princess in Heat could be applied to Kobold Princesses or other non-kobold characters if at least one elgibile kobold is nearby

- Fix for '9' alpha key not selecting the 9th combat ability in battles

- Fix for Vyndaii not being in her base form blocking the Pixie Inna Jar quest when talking to the fawn matriarch in Camp Kestrel

- Fix for popup dungeon resource nodes not being reset upon leaving, leading to some pre-spawned

- Fix for some battle particles not changing after a battle entity is transformed. For example, the Human Protostars would keep the star particles even after being transformed into a non-Protostar form

- Fix for game trying to stage a trade good from the player inventory that has a quantity of 0. This could happen using the Balance button while trading with a merchant

- Fix for using full-party buff potions not removing the potion from the inventory

- Fix for being able to give Loonahu her requested ingredients despite the party having insufficient alchemy jars
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