You are the main character, a young adventurer type who decides to take your ambitions upward (literally) and travel into space in search of a long lost treasure. Your journey will take you across the universe in search of any clues that might bring you one step closer to that prize. Traveling the galaxy is no easy task alone, but you will meet many interesting people (and sexy girls) along the way. Your first encounter along the way is with your new traveling companion, Everie. She is a humanoid automaton left for dead on a derelict junk planet to be destroyed, but you find her before that can happen. She joins your crew and quickly becomes more than just a crewmate, and she’ll help you do whatever (or whomever) it takes to help you in your journey.
Been a little while! From our initial release of Cyber Rift we’ve been very keen on adding brand new content and planets to explore, new girls to meet, and brand new story content to the game. Due to issues with our initial implementation we were slowed to a crawl, and we really had to dig deep and comb through the build to make sure everything was up to snuff. We can happily say the build is now better, faster, and completely rebuilt to be the best it can be!
Big Changes and Fixes:
Naninovel has been removed
-With our initial build since we weren’t as confident in our skills we used a tool called Naninovel for all of the dialogue throughout the game. After realizing that this was a big mistake since it created a ton of conflicts with how the engine ran on top of our Adventure Creator tool, as well as slowed down the game dramatically, we decided enough was enough and now was the time to remove. We can confidently say with its removal the game is dramatically faster and overall much better feel
Character Sprites have been improved
-In our old format for sprites they were originally just a solid piece with the face as masks. This wasn’t an awful way of doing things, but we realized we could do so much more. Our brand new sprites are built from the ground up for easy movements and changes during dialogue. Each character has several arms, eyes, eyebrows and mouth poses to allow for much better expression during dialogue. They’re also now layered characters with all the pieces on top, which will let us give players the ability to change outfits in the future.
Whole new dialogue system
-Even though we’ve built the primary way of talking in Adventure Creator we actually went one step further! Our new tool is able to directly convert text into usable gameplay in seconds. What this means is when we’re creating brand new content it’s a hell of a lot faster and it’ll make future updates take a lot less time. To put it in perspective, pretty much all the dialogue for the Cyberia update (all 41 pages of it) was built using the new tool and was implemented into the game in 3 days. We had to take the time to make sure everything was working correctly and wouldn’t mess up with the initial versions, but now we’re extremely confident for future content.
UI has been improved
-With the old build we were bouncing between Naninovel and Adventure Creator for the dialogue, but now it’s a unified and cohesive experience. Every single interaction and menu in the game is built in Adventure Creator. This makes everything much faster and smoother overall, and we’re hoping people enjoy the new UI elements.
Title Screen has been improved
-We wanted to improve the overall feeling of the game by fixing up our title screen and making everything feel smoother. We’ve also added a new “Start from Patch'' option to let people not have to play through the entire game just to see new content. This button will be up to date every single update so you’ll constantly be able to skip ahead if you just want to see the new stuff. You’ll be able to experience for yourself, but we really do think these new improvements to the menu will feel better the moment you start the game
All of the NSFW scenes have been converted to the tool
-These were a bit more of a pain compared to a lot of the fixes, but now you can view the replays anywhere on the ship (or offworld) and it’ll look exactly the same as if you were experiencing it like the normal story. We’re going to be adding all the new scenes once they’re ready to replays as well, and with each update this will continue to get added.
Transitions between Scenes have been improved
-Previously there was a jarring effect when you switched rooms. Now we’ve updated the game so each time you switch rooms there’s this smooth transition. We’re hoping it’ll improve the overall game feel for people but we definitely want to hear what you guys think!
Brand new Junky Minigame!
-In the earlier build Junky used to say he’ll have work and then just give you money. Not anymore! Fly up into Jukarya’s atmosphere and shoot some junk to find all the valuable bits.
Improved Shop
-The shop used to be more of a suggestion than a functional store. Now we have a much better implementation that’ll be very expanded upon in the future. Purchase the jackets and get started with the update!
Windowed Mode!
-Previously the game forced fullscreen in order to keep resolutions consistent. Not anymore! Now you can play the game and resize the window to your heart's content (definitely need feedback tho!)
Since there are so many changes to the game we really need your help to make it the best game we can make! Please try and break the game, do weird stuff, just do whatever you can to mess with it and tell us how you did it. We want to fix as many of the issues as possible. If you have any feedback on the game, or simply want to let us know what you think just comment here or tell us directly on our discord!
We’ve really appreciated everyone giving the game a chance, and even though this version isn’t perfect we wanted to give you guys an experience sooner than later. Our plan is to do a staggered release at least until the end of Chapter 1 (each chapter is 4 parts), and we’re hoping everyone will enjoy the new content. Welcome to our refined vision Cyber Rift and hope you’ll join us on the ride!