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Cyber Owl Games Cyber Rift version 0.2.5a

Author: Vitaltar
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You are the main character, a young adventurer type who decides to take your ambitions upward (literally) and travel into space in search of a long lost treasure. Your journey will take you across the universe in search of any clues that might bring you one step closer to that prize. Traveling the galaxy is no easy task alone, but you will meet many interesting people (and sexy girls) along the way. Your first encounter along the way is with your new traveling companion, Everie. She is a humanoid automaton left for dead on a derelict junk planet to be destroyed, but you find her before that can happen. She joins your crew and quickly becomes more than just a crewmate, and she’ll help you do whatever (or whomever) it takes to help you in your journey.
Been a little while! From our initial release of Cyber Rift we’ve   been very keen on adding brand new content and planets to explore, new   girls to meet, and brand new story content to the game. Due to issues   with our initial implementation we were slowed to a crawl, and we really   had to dig deep and comb through the build to make sure everything was   up to snuff. We can happily say the build is now better, faster, and  completely rebuilt to be the best it can be!

Big Changes and Fixes:
Naninovel has been removed

-With our initial build since we weren’t as confident in our skills   we used a tool called Naninovel for all of the dialogue throughout the   game. After realizing that this was a big mistake since it created a ton   of conflicts with how the engine ran on top of our Adventure Creator   tool, as well as slowed down the game dramatically, we decided enough   was enough and now was the time to remove. We can confidently say with   its removal the game is dramatically faster and overall much better feel

Character Sprites have been improved

-In our old format for sprites they were originally just a solid   piece with the face as masks. This wasn’t an awful way of doing things,   but we realized we could do so much more. Our brand new sprites are   built from the ground up for easy movements and changes during dialogue.   Each character has several arms, eyes, eyebrows and mouth poses to   allow for much better expression during dialogue. They’re also now   layered characters with all the pieces on top, which will let us give   players the ability to change outfits in the future.

Whole new dialogue system

-Even though we’ve built the primary way of talking in Adventure   Creator we actually went one step further! Our new tool is able to   directly convert text into usable gameplay in seconds. What this means   is when we’re creating brand new content it’s a hell of a lot faster and   it’ll make future updates take a lot less time. To put it in   perspective, pretty much all the dialogue for the Cyberia update (all 41   pages of it) was built using the new tool and was implemented into the   game in 3 days. We had to take the time to make sure   everything was working correctly and wouldn’t mess up with the initial   versions, but now we’re extremely confident for future content.

UI has been improved

-With the old build we were bouncing between Naninovel and Adventure   Creator for the dialogue, but now it’s a unified and cohesive   experience. Every single interaction and menu in the game is built in   Adventure Creator. This makes everything much faster and smoother   overall, and we’re hoping people enjoy the new UI elements.

Title Screen has been improved

-We wanted to improve the overall feeling of the game by fixing up   our title screen and making everything feel smoother. We’ve also added a   new “Start from Patch'' option to let people not have to play through   the entire game just to see new content. This button will be up to date   every single update so you’ll constantly be able to skip ahead if you   just want to see the new stuff. You’ll be able to experience for   yourself, but we really do think these new improvements to the menu will   feel better the moment you start the game

All of the NSFW scenes have been converted to the tool

-These were a bit more of a pain compared to a lot of the fixes, but   now you can view the replays anywhere on the ship (or offworld) and   it’ll look exactly the same as if you were experiencing it like the   normal story. We’re going to be adding all the new scenes once they’re   ready to replays as well, and with each update this will continue to get   added.

Transitions between Scenes have been improved

-Previously there was a jarring effect when you switched rooms. Now   we’ve updated the game so each time you switch rooms there’s this smooth   transition. We’re hoping it’ll improve the overall game feel for  people  but we definitely want to hear what you guys think!

Brand new Junky Minigame!

-In the earlier build Junky used to say he’ll have work and then just   give you money. Not anymore! Fly up into Jukarya’s atmosphere and  shoot  some junk to find all the valuable bits.

Improved Shop

-The shop used to be more of a suggestion than a functional store.   Now we have a much better implementation that’ll be very expanded upon   in the future. Purchase the jackets and get started with the update!

Windowed Mode!

-Previously the game forced fullscreen in order to keep resolutions   consistent. Not anymore! Now you can play the game and resize the window   to your heart's content (definitely need feedback tho!)

Since there are so many changes to the game we really need your help   to make it the best game we can make! Please try and break the game, do   weird stuff, just do whatever you can to mess with it and tell us how   you did it. We want to fix as many of the issues as possible. If you   have any feedback on the game, or simply want to let us know what you   think just comment here or tell us directly on our discord!

We’ve really appreciated everyone giving the game a chance, and even   though this version isn’t perfect we wanted to give you guys an   experience sooner than later.  Our plan is to do a  staggered release at  least until the end of Chapter 1 (each chapter is 4  parts), and we’re  hoping everyone will enjoy the new content. Welcome  to our refined  vision Cyber Rift and hope you’ll join us on the ride!

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