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Girl Life (Sugarcube) by Steuchs version 0.2.2

Author: Vitaltar
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This is a port of the QSP-version of Girl Life to HTML


As of now, this is still a proof of concept. You can play the intro, buy clothing and work as a maid at the nearby hotel. Most of the content of the original is still not available and/or broken, though.

0.2.2

The changelog also includes the changes for version 0.2.1, which wasn't available publically.


Shortened the school-girl start. Reading the backstory is now optional.

Your name and the names of your close family members can now be randomized with a button next to the text field.

Prettied up the description of the high heels-skill. The other skills will follow.

Training to walk in high heels is now possible at the parent's bedroom.

Walking in high heels of certain height now requires certain skill levels. Buying too high shoes is disabled now (to prevent disappointment).

Wearing high heels now gives you an appearance buff, unless they are so high that you can't walk in them gracefully. Higher heels give a higher bonus.

Bodysuits, Swimsuits and the more slutty outfits now correctly use several outfit slots.

The speed at which pain fades now depends on the source of the pain.

Many variables that count up or reset at midnight have now been moved to 4:30 am (because the player character is most likely asleep then).

The cheat menu is now located on the left side in the sidebar. It features a new option to add outfits and provides a more comfortable way to change the current time.

You can now spend more willpower than you have. This reduces your mental health. Mental health recovers very slowly.

Introduced personality scales. In short, doing something that runs against your current personality, costs willpower and shifts your personality a little bit. This mostly applies to inhibition for now. (Fetishes will be switched to this system in future updates to allow for a dynamic change of them)

Mum will now request a proof of your virginity every month. You can get it at the hospital.

Connected places with the same priority are now sorted by name.

Makeup now takes longer to apply.

Makeup can now be applied quickly. This reduces the time it takes to apply it and it includes the risk of the result being worse (for now it's 50% as good as doing it slowly, 25% low quality and 25% ruined).

You can now meet Anya at her work.

Added an ATM to the supermarket.

Added a bathrobe (for now it's only available using the cheat menu).

Development-stuff:


Changed the travel-mechanic between two places to allow the interception of travel-commands (for example, to prevent the player from leaving a certain place if a certain random event fires).

Skills, Pain and Outfits use TypeScript now.

The wardrobe has been almost completely refactored.

Widgets can now register themselves to be presented in the sidebar from everywhere in the code.

Functions can now be attached to the main time-function (this allows for more modular code).

The call stack is now displayed in debug-mode.

Overhauled the way timetables of NPCs work.

Added templates to actions.

Effects can now be attached to the player from every part of the code.

News edited by Vitaltar - 4-03-2024, 11:15
Reason: add version 0.2.2[/ edit-reason]
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